Saturday, May 15, 2010

Dark Heroic Fantasy Set In A Unique World - Dragon Age: Origins

Dragon Age Origins is the epic role playing game that many of us have been waiting for since we first fell in love with the genre with the classic Baldur's Gate. It drops the player into an immersive fantasy world rich with lore and compelling settings. Become immersed in a dark and heroic fantasy world realized with BioWare’s trademark depth and expertise, enriched with its own unique lore and brought to life by some of the best artists in the industry. Deep customization gives you control over your character in Dragon Age. Race, appearance, abilities, and equipment all affect how you look. What you do will affect how you are perceived.



Your origin defines your place in the world and how others see you. These playable sequences introduce the world and let you decide how your character becomes a hero, setting the tone for the entire story to come. Stand at the heart of the storm sweeping across Ferelden. Choose the fates of nations, people and, ultimately, yourself. Just remember: for every choice, there is a consequence. Control your perspective as you guide a party of four into battle. Issue orders, build your own tactical AI, or take control of any party member to lead the charge.

Set in the mythical kingdom of Ferelden during a period of civil strife, the player assumes the role of a warrior who must unite the kingdom to fight an impending invasion by demonic forces. Bioware describes Dragon Age: Origins as a "dark heroic fantasy set in a unique world", and a spiritual successor to their Baldur's Gate series of games, which were based on the Dungeons & Dragons franchise. There is no tracking of moral alignment as in previous BioWare games, but the moral choices of the player will still affect the story throughout the game.

The player will accomplish the goal regardless of choosing to be good or evil, but the decisions that the player makes in the process will change the game world accordingly - deciding who will become king, for example, and affecting nations and races and their places in the world. These decisions will also influence the companion NPCs, possibly causing an NPC to leave the party or even attack the player if they disagree strongly with his or her actions. The game has been described as the spiritual successor to Baldur's Gate by BioWare co-CEO Ray Muzyka, as players are able to issue orders to NPCs in real time, but pause the game to queue up actions such as spells and special attacks, a game mechanic from the Baldur's Gate series.

However, the mood can be compared to Planescape: Torment. There are three base classes to choose from: warrior, mage, and rogue. These classes can be upgraded into a specialized class such as the berserker or templar for the warrior class, shapeshifter or spirit healer for the mage class and assassin or ranger for the rogue. The game uses a party system similar to that of the Star Wars: Knights of the Old Republic, another BioWare roleplaying game, featuring the main character with up to three active party members chosen from a pool of NPCs.




The game features a degree of interactivity between spells, such as a fire spell igniting a grease slick before being put out by a blizzard. The game contains many combinations which can be discovered by the player either by accident, or by finding clues as to which combinations are valid.

Source: wikipedia.org

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